Jun
14
2006

Little Big Games

Kevin Slavin of Area/Code just wrapped up a really interesting talk about large-scale real-world games. Building on Gregory Trefry’s invitation for us all to Come Out & Play in NYC this September, Kevin illustrated a great point about game design; constraints are the exciting thing because constraints are rules.

“World of Warcraft would be less fun with fewer rules.”

Ongoing games that are played in the real world are probably the most exciting form of entertainment for me. Given the choice between six hours of Xbox Live or a week of Assassin, I’ll take the super soaker and the mark.

Written by JD Lewin in: gaming, on10, where2.0 |

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